<div align="center"> <img src="images\menu.gif">
[[New Game|Intro1]]
[[Credits|credits]]
//created by Hellduriel & Pavel Homola
2018
v 1.0//
</div>
(set: $lantern to 0)
(set: $key to 0)
<div align="center"> <img src="images\nosleep.gif" height="300" width="800">
Everything seems normal, but the urge of her call forces you out of your bed. Maybe you should...
[[-Look around-|Explore room]]
[[-Try to fall asleep-|Try to sleep]]
[[-Go out and follow her calling-|Go out and follow her call]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\fireplace.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\room.gif" height="300" width="800">
There is nothing special about this place. You have been living in this hunting cabin for ages. Your grandpa built it on the edge of the forest many years ago and this place has been yours since he passed away.
There is only basic furniture and some old hunting equipment. This house is old and rusty, but you proudly call it your home. Maybe you should check...
a [[library]] at the back of the room
(if: $lantern is 0) [a [[chest]] with things from grandfather](else:) [a chest with things from grandfather]
a [[window]]
[[-Go out and follow her calling-|Go out and follow her call]]
[[-Go back to bed-|House]]</div> <div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\fireplace.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\nosleep.gif" height="300" width="800">
You try your best to fall asleep again, but after a while you realize that it is impossible. Her alluring song echoes in your head again and again. Who is she? What does she want? You must find the truth tonight...
[[-Look around-|Explore room]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\fireplace.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\go_out.gif" height="300" width="800">
You approach the (link: "door") [door. It is a pitch-black night. As a woodcutter you know local forests well, but it's still dangerous to wander around without any light source.
(if: $lantern is 0)[[[-Go out-|No light]]](else:)[ [[-Go out-]] ]
[[-Return to The House-|House]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\door.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\library.gif" height="300" width="800">
The library is pretty old. There are only a few books in it. Most of them belonged to your grandfather. Nothing spectacular, but maybe you could try...
[[-Healing Herbs and Where to Find Them by P. Domor-]]
[[-Grandfather´s diary-]]
[[-Myths and Legends by F. Markov-]]
[[-Go back-|Explore room]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\fireplace.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\chest.gif" height="300" width="800">
There is a chest in the corner of the room. It belonged to your grandfather. Although it seems pretty old, maybe you could find some interesting clues...
(if: $key is 0) [[[-Open the chest-|chest locked]]](else:)[[[-Open the chest-|chest open]]]
[[-Go back-|Explore room]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\fireplace.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\house.gif" height="300" width="800">
You look through the window. It is pitch-black outside. The full moon is hidden behind malicious clouds and only the light from your house is piercing through darkness. During dark nights like this one you have seen many strange things between old trees and heard unsettling sounds echoing through the woods. Maybe... maybe you have lived alone for too long...
[[-Go back-|Explore room]] </div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\night.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\book.gif" height="300" width="800">
You pick the book and start to (link: "read") [read: //
... Ranunculus lanuginosus
Ranunculus repens
Rubus idaeus
Rumex acetosella
Salvia pratensis...//
[[-Next page-|herbspage2]]
[[-Try different book-|library]]
[[-Go back-|Explore room]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\book.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\book.gif" height="300" width="800">
You pick the book and start to (link: "read") [read: //
...
The Leshy is known as a spirit ruling over the forest. He is able to change his shape or form. Spirit of the forest is sometimes portrayed with horns and surrounded by packs of wolves and bears. Don't ...//
[[-Next page-|mythspage2]]
[[-Try different book-|library]]
[[-Go back-|Explore room]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\book.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\book.gif" height="300" width="800">
This diary is pretty old and damaged. Your grandfather used it to write down notes during his work in the forest. You pick the book and start to (link: "read") [read: //
...4.10. Found a corpse of deer near the crossroad. Bear?
...5.10. Deer disappeared, on the way home I saw somebody behind trees, no tracks found
...7.10. Today I saw a young girl in a white dress waving at me from a distance. Tried to follow her, but she managed to get away. Was she lost?
...10.10. I saw her again near the river...//
[[-Try different book-|key]]
[[-Go back-|key]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\book.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\library.gif" height="300" width="800">
As you carefully put the book back something strange drops from the top of the (link: "library") [library.
It is a key!
With this old rusty key you can probably unlock the grandfather's chest.(set: $key to 1)
[[-Go back-|Explore room]]] </div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\keydrop.mp3" type="audio/mpeg">
</audio>
<div align="center"> <img src="images\traveling.gif" height="300" width="800">
You enter the (link: "night") [night and you have never been seen [[again|dead1]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800"><div align="center"> <img src="images\traveling.gif" height="300" width="800">
You enter the (link: "night") [night and you follow her voice in the distance. It leads you through the fields ...closer and closer to the Black Hill in the east. After a few minutes you completely lost sight of your house. You are alone now. Alone in the (link: "dark") [dark.
You are disturbed from thoughts by strange feelings... almost like somebody or something is watching [[you|Barghest]]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\night.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\behind.gif" height="300" width="800">
....
[[Look behind you|barghest look]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\growl.mp3" type="audio/mpeg">
</audio>...you look over your (link: "shoulder") [shoulder.. <div align="center"> <img src="images\barghest.gif" height="300" width="800">
[[Silently wait]]
[[Keep walking]]
[[Run!]]
[[Fight|fightbarghest]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\growl.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\traveling.gif" height="300" width="800">
...You keep walking forward, trying to keep calm. The Sounds of its paws behind your back can be heard through the night and breath of the beast is warming your neck.
[[Keep walking|walk2]]
[[Run!]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\rundog.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\barghest.gif" height="300" width="800">
...You wait for a while, but the beast doesn't move.
[[Look behind you|barghest look]]
[[Keep walking]]
[[Run!]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\growl.mp3" type="audio/mpeg">
</audio><div align="center"> ...You try to (link: "run") [run... and it did not [[work|dead2]]...]</div><div align="center"> <img src="images\crossroad.gif" height="300" width="800">
After a few minutes you arrive at the crossroads. Everything seems so quiet and calm here. Almost too quiet. You should be ready for the worst. Who knows what the future [[holds|Chapter1]].</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\night.mp3" type="audio/mpeg">
</audio> <div align="center">...
(link: "Keep walking")[<h6>......</h6>
(link: "Keep walking")[<h5>.......</h5>
(link: "Keep walking")[<h4>........</h4>
(link: "Keep walking")[<h3>.........</h3>
[[Keep walking|walk5silent]]]]]]
[[Run!]]</div>
<audio autoplay loop >
<source src="sounds\rundog.mp3" type="audio/mpeg">
</audio> <div align="center"> ...
(link: "Look behind you") [There is nothing behind you. The beast silently disappeared. It seems you are alone again.
[[-Continue-|Crossroad]]
]
<h2 align="center">(text-style: "smear")[Credits]</h2>
</div> <div align="center"> <img src="images\credits.JPG" height="300" width="800">
[[-Continue-|credits2]]
<div align="center"> <img src="images\runes.jpg" height="20" width="800">
</div><div align="center"> <img src="images\dead.gif" height="300" width="800">
[[-Load Checkpoint-|House]]
[[-Main Menu-|Main Menu]]<div align="center"> <img src="images\runes.jpg" height="20" width="800">
</div> <div align="center"> <img src="images\dead.gif" height="300" width="800">
[[-Load Checkpoint-|-Go out-]]
[[-Main Menu-|Main Menu]]
<div align="center"> <img src="images\runes.jpg" height="40" width="800">
</div> <div align="center"> <img src="images\chest.gif" height="300" width="800">
The chest is locked and you don't have a key. It should be somewhere around...
[[-Go back-|Explore room]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\fireplace.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\chest.gif" height="300" width="800">
The chest is locked, but you have a key. You (link: "search...") [search the chest...and... there is an axe and a old lantern. These could come handy later.(set: $lantern to 1)
[[-Go back-|Explore room]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\unlocking.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\book.gif" height="300" width="800">
//
... Paris quadrifolia
Petasites album
Poa nemoralis
Stipa capillata
Senecio ovatus...//
[[-Next page-|herbspage3]]
[[-Previous page-|-Healing Herbs and Where to Find Them by P. Domor-]]
[[-Try different book-|library]]
[[-Go back-|Explore room]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\book.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\book.gif" height="300" width="800">
//
... Thalictrum aguifo126lium
Trientalis europaea
Tussifago farfara
Urtica dioica
Viola palustris...//
[[-Previous page-|herbspage2]]
[[-Try different book-|library]]
[[-Go back-|Explore room]]</div>
<div align="center"> <img src="images\runes.jpg" height="40" width="800">
<audio autoplay >
<source src="sounds\book.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\book.gif" height="300" width="800">
//
...
Chort is a demon from Russian folklore whose name passed into similar-worded Russian swearing. It is usually represented as human with goat's hind legs, long tail and goat's horns, known to bring misery, harm and bad luck to anybody who it encounters on the road. Its look is used by Christianity for the devil. It is known that some demons can posses innocent souls and force them to their bidding. Victims of demonic possesion can be saved by exorcism. The source of power and connection to Hell is located in horns. Horns of demons are described as powerful tools for practicing dark magic. If you want to...//
[[-Next page-|mythspage3]]
[[-Previous page-|-Myths and Legends by F. Markov-]]
[[-Try different book-|library]]
[[-Go back-|Explore room]]</div> <div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\book.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\book.gif" height="300" width="800">
//
... Barghest also known as a dog of hell is described as a huge black dog with large teeth and claws. The Barghest often serves as a symbol of death. At the passing of a notable person the Barghest may appear, followed by all the other dogs of the local area in a kind of funeral procession, heralding the person's death with howling and barking. Legends say, that dogs of hell will not attack calm and fearless travelers....//
[[-Next page-|mythspage4]]
[[-Previous page-|mythspage2]]
[[-Try different book-|library]]
[[-Go back-|Explore room]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\book.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\intro.gif" height="300" width="800">
Night after (link: "night...") [night...
horrible nightmares follow [[me...|intro2]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\night.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\dreamgirl.gif" height="300" width="800">
...because it is her (link: "voice...") [voice...
that wakes me up every (link: "night...") [night...
lady in (link: "white...") [white...
is she my only salvation?
[[[-Wake up-|House]]]]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\dream2.mp3" type="audio/mpeg">
</audio>
<div align="center"><img src="images\dreamdemon.gif" height="300" width="800">
am I cursed? ... What have I (link: "done?") [done?
... maybe [[she|intro3]] can help me...]<img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\dream.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\fight.gif" height="300" width="800">
...You try to (link: "fight the beast") [fight the beast... and it tears you apart in few [[seconds...|dead2]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\growl.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\bridge.gif" height="300" width="800">
You know this place well. This is the most used shortcut to the village. The bridge is old, but there is not another way across the chasm. An old hermit lives here. He is probably as old as the bridge itself. Old George is responsible for repairing the bridge and maintaining the road. The Light in his house is still on. He should be somewhere around...
[[-Enter The House-]]
[[-Check The Doghouse-]]
[[-Explore The Bridge-]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\night.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\room2.gif" height="300" width="800">
The door is unlocked. Everything inside is in chaos. Most of the furniture is crushed or flipped over. You can see dry stains of blood all over the wooden floor. Books and papers from shelves are scattered in every corner of the room.
[[-Explore the window-]]
[[-Search the chest-]]
[[-Go through the papers and books-]]
[[Go out|bridge]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\door.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\bridge2.gif" height="300" width="800">
The bridge is old, but still standing. The cold wind is moving the planks and the bridge is slowly moving from left to right making cracking noises. There are also some tools left behind by old George. Maybe you can use them...
[[-Go across the bridge-]]
[[-Craft-]]
[[-Go back-|bridge]](if: $fire is 1 )[
[[-Throw the Molotov cocktail down-|-hit-]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\night.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\doghouse.gif" height="300" width="800">
The doghouse seems empty. You find many footprints around it. Where is the dog? Tracks are chaotic and lead away from the house...
(link: "The chain...") [The chain is heavily damaged. It almost seems torn apart?]
(if: $blanket is 0)[(link: "Look inside...") [The doghouse smells surprisingly .... like a wet dog. The blanket is still warm. It should be still somewhere around...
You take the blanket with you.(set: $blanket to 1)]]
[[-Go back-|bridge]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\night.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\hole.gif" height="300" width="800">
The window is totally destroyed. The frame and glass are shattered inside the room. It seems like something hit the window from the other side...
Stains of blood are mostly under the window and a trail of blood continues outside...
[[-Folow the trail of blood-]]
[[-Go back-|-Enter The House-]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\night.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\alcohol.gif" height="300" width="800">
(if: $alcohol is 0)[The chest is unlocked. Most of the things inside are badly damaged, but somehow a bottle of alcohol protected by rags stayed untouched. It is a good brand too! You take the bottle with you. (set: $alcohol to 1)] (else:) [The chest is unlocked. There is nothing interesting inside.]
[[-Go back-|-Enter The House-]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\chestopen.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\reading.gif" height="300" width="800">
You go through the papers and books scattered all over the floor. Many of them are soaked in blood, others torn to small pieces.(if: $article is 0)[ One of them catches your eye. It is a sheet of paper placed in the middle of the room. It seems to be almost untouched by surrounding chaos. You don't believe in coincidences...
(link:"read") [ //On the 12th of June tragic accident happened in our village. France K. (54) left his house around 6 am. He left his only daughter Anna K. (15) behind at his farm to take care of the cattle. Later that day a young witness Thomas H. noticed a pile of smoke. He arrived at the farm and tried to get the fire under control. Despite the effort of whole village the fire burned down the whole farm. Unfortunately, Anna K. passed away in flames that day. The whole farm was burned down in 2 hours. Cause of the fire is still unknown....//
[[...|readingarticle]]]] (else:) [[[-Go back-|-Enter The House-]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\book.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\cliff.gif" height="300" width="800">
You folow the trail of (link:"blood...") [blood...
and after few steps start counting the missing parts of the old man. Both legs, arms and marks of fingernails in the blood stained grass convince you about his fate...
The trail ends at the edge of the cliff.
[[-Go back-|-Enter The House-]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\night.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\reading2.gif" height="300" width="800">
Could she be (link:"Anna?")[Anna?...
Why can't she find (link:"peace?")[peace?...
I should visit the farm and maybe I can find some answers...
... but first I have to cross that cursed bridge.
You put the article in your pocket.(set: $article to 1)
[[-Go back-|bridge]]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\dream2.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\bridge2.gif" height="300" width="800">
After a few steps the bridge starts shaking. It seems that it is not in as good shape as you thought...
[[-Keep moving-|-troll-]]
[[-Run on the other side!-|-troll-]]
[[-Go back-|-Explore The Bridge-]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\cracking.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\craft.gif" height="300" width="800">
(if: $blanket is 1 and $alcohol is 1 ) [You rip the blanket into long strips. After a few attempts you manage to craft a Molotov cocktail.(set: $fire to 1)](else:) [You don't have enough items to craft anything.]
[[-Go back-|-Explore The Bridge-]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\craft.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\grab.gif" height="300" width="800">
[[...|dead3]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\grab.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\dead.gif" height="300" width="800">
[[-Load Checkpoint-|bridge]]
[[-Main Menu-|Main Menu]]<div align="center"> <img src="images\runes.jpg" height="20" width="800"> (set: $blanket to 0) (set: $alcohol to 0) (set: $article to 0)
</div> <div align="center"> <img src="images\trollrun.gif" height="300" width="800"><audio autoplay >
<source src="sounds\grab.mp3" type="audio/mpeg">
</audio>
(link: "...")[It seems to be save now...
[[-Go across-]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\over.gif" height="300" width="800">
You finally manage to get across the bridge and your journey [[continues...|Chapter2]] </div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\night.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\book.gif" height="300" width="800">
//
... A troll is a class of being in Norse mythology and Scandinavian folklore. In Old Norse sources, beings described as trolls dwell in isolated rocks, mountains, caves or under bridges. Trolls are almost always described as a hostile and dangerous creatures.These creatures are afraid of fire and...//
[[-Previous page-|mythspage3]]
[[-Try different book-|library]]
[[-Go back-|Explore room]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\book.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\cocktail.gif" height="300" width="800">
You throw your homemade explosive down... and it hits something under the [[bridge|-trollrun-]] </div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\glass.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\farm.gif" height="300" width="800">
This place is well-hidden in the woods. It is almost impossible to find anything in these ruins. You look (link: "around")[around...
and discover some kind of trapdoor. It probably leads to the cellar. There is a lock on it.
[[-Explore-|lock]]] </div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\night.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\trapdoor.gif" height="300" width="800">
There must be some way to open it...
[[-Try to unlock-|code]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\night.mp3" type="audio/mpeg">
</audio>
(set: $first to 0)
(set: $second to 0)
(set: $third to 0)(if:$first <= 0 )[(set:$first to 0)](if:$second <= 0 )[(set:$second to 0)](if:$third <= 0 )[(set:$third to 0)](if:$first >= 9 )[(set:$first to 9)](if:$second >= 9 )[(set:$second to 9)](if:$third >= 9 )[(set:$third to 9)]<h1>(print: $first) (print: $second) (print: $third)</h1>
First [[+|first+]] [[-|first-]]
Second [[+|second+]] [[-|second-]]
Third [[+|third+]] [[-|third-]]
[[-Try something else...-]] (if: $first is 1 and $second is 2 and $third is 6)[
[[-Open the door-]]]<div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\click.mp3" type="audio/mpeg">
</audio>
(set: $first to $first+1)(if:$first <= 0 )[(set:$first to 0)](if:$second <= 0 )[(set:$second to 0)](if:$third <= 0 )[(set:$third to 0)](if:$first >= 9 )[(set:$first to 9)](if:$second >= 9 )[(set:$second to 9)](if:$third >= 9 )[(set:$third to 9)]<h1>(print: $first) (print: $second) (print: $third)</h1>
First [[+|first+]] [[-|first-]]
Second [[+|second+]] [[-|second-]]
Third [[+|third+]] [[-|third-]]
[[-Try something else...-]] (if: $first is 1 and $second is 2 and $third is 6)[
[[-Open the door-]]]<div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\click.mp3" type="audio/mpeg">
</audio>
(set: $first to $first-1)(if:$first <= 0 )[(set:$first to 0)](if:$second <= 0 )[(set:$second to 0)](if:$third <= 0 )[(set:$third to 0)](if:$first >= 9 )[(set:$first to 9)](if:$second >= 9 )[(set:$second to 9)](if:$third >= 9 )[(set:$third to 9)]<h1>(print: $first) (print: $second) (print: $third)</h1>
First [[+|first+]] [[-|first-]]
Second [[+|second+]] [[-|second-]]
Third [[+|third+]] [[-|third-]]
[[-Try something else...-]] (if: $first is 1 and $second is 2 and $third is 6)[
[[-Open the door-]]]<div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\click.mp3" type="audio/mpeg">
</audio>
(set: $second to $second+1)(if:$first <= 0 )[(set:$first to 0)](if:$second <= 0 )[(set:$second to 0)](if:$third <= 0 )[(set:$third to 0)](if:$first >= 9 )[(set:$first to 9)](if:$second >= 9 )[(set:$second to 9)](if:$third >= 9 )[(set:$third to 9)]<h1>(print: $first) (print: $second) (print: $third)</h1>
First [[+|first+]] [[-|first-]]
Second [[+|second+]] [[-|second-]]
Third [[+|third+]] [[-|third-]]
[[-Try something else...-]] (if: $first is 1 and $second is 2 and $third is 6)[
[[-Open the door-]]]<div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\click.mp3" type="audio/mpeg">
</audio>
(set: $second to $second-1)(if:$first <= 0 )[(set:$first to 0)](if:$second <= 0 )[(set:$second to 0)](if:$third <= 0 )[(set:$third to 0)](if:$first >= 9 )[(set:$first to 9)](if:$second >= 9 )[(set:$second to 9)](if:$third >= 9 )[(set:$third to 9)]<h1>(print: $first) (print: $second) (print: $third)</h1>
First [[+|first+]] [[-|first-]]
Second [[+|second+]] [[-|second-]]
Third [[+|third+]] [[-|third-]]
[[-Try something else...-]] (if: $first is 1 and $second is 2 and $third is 6)[
[[-Open the door-]]]<div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\click.mp3" type="audio/mpeg">
</audio>
(set: $third to $third+1)(if:$first <= 0 )[(set:$first to 0)](if:$second <= 0 )[(set:$second to 0)](if:$third <= 0 )[(set:$third to 0)](if:$first >= 9 )[(set:$first to 9)](if:$second >= 9 )[(set:$second to 9)](if:$third >= 9 )[(set:$third to 9)]<h1>(print: $first) (print: $second) (print: $third)</h1>
First [[+|first+]] [[-|first-]]
Second [[+|second+]] [[-|second-]]
Third [[+|third+]] [[-|third-]]
[[-Try something else...-]] (if: $first is 1 and $second is 2 and $third is 6)[
[[-Open the door-]]]<div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\click.mp3" type="audio/mpeg">
</audio>
(set: $third to $third-1)(if:$first <= 0 )[(set:$first to 0)](if:$second <= 0 )[(set:$second to 0)](if:$third <= 0 )[(set:$third to 0)](if:$first >= 9 )[(set:$first to 9)](if:$second >= 9 )[(set:$second to 9)](if:$third >= 9 )[(set:$third to 9)]<h1>(print: $first) (print: $second) (print: $third)</h1>
First [[+|first+]] [[-|first-]]
Second [[+|second+]] [[-|second-]]
Third [[+|third+]] [[-|third-]]
[[-Try something else...-]] (if: $first is 1 and $second is 2 and $third is 6)[
[[-Open the door-]]]<div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\click.mp3" type="audio/mpeg">
</audio>
<div align="center"> <img src="images\trapdooropen.gif" height="300" width="800">You unlock the lock and open the door...
[[-Enter the cellar-]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\trapdoor.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\trapdoor.gif" height="300" width="800">
There must be some way to open it...
[[-Try to use the axe-]]
[[-Try to unlock it-|code]](if: $article is 1 )[
[[-Read the article-]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\night.mp3" type="audio/mpeg">
</audio>...you enter the cellar and start (link: "looking around...") [looking around... <div align="center"> <img src="images\mirror.gif" height="300" width="800">
[[-Approach the mirror-]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\talk.gif" height="300" width="800">
Strange symbols start appearing ... after a few moments you can recognise short sentences...
(color:red)[???: "Hi..."]
[[-Hi-]]
[[-Who are you?-]]
[[-Stay silent-]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\talk.gif" height="300" width="800">
(color:red)[???: "It took you quite a while to get here...
I was worried you didn't make it. My name is Anna by the way, but you already know me.. right?"]
[[-What do you want from me?-]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\talk.gif" height="300" width="800">
(color:red)[???: "Oh sorry I forgot to introduce myself...
My name is Anna, but you alredy know me ..right?"]
[[-What do you want from me?-]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\talk.gif" height="300" width="800">
(color:red)[???: "What is wrong?..."]
[[-Hi-]]
[[-Who are you?-]]
[[-Stay silent-|silent2]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\talk.gif" height="300" width="800">
(color:red)[???: "If you are not going to speak, I will make you..."]
[[-Hi-]]
[[-Who are you?-]]
[[-Stay silent-|silent3]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\painkiller.gif" height="300" width="800">
Agonizing pain in your head puts you on knees. It gets worse every second...
[[-Hi-]]
[[-Who are you?-]]
[[-Stay silent-|dead4]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\dead.gif" height="300" width="800">
[[-Load Checkpoint-|-Approach the mirror-]]
[[-Main Menu-|Main Menu]]<div align="center"> <img src="images\runes.jpg" height="20" width="800">
</div> <div align="center"> <img src="images\talk.gif" height="300" width="800">
(color:red)[Anna: "Well... as you can see I don't belong in this world anymore..."]
[[-Well I noticed-|talking]]
[[-Say nothing-|talking2]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\talk.gif" height="300" width="800">
Big old mug starts floating in the air and in a blink of an eye hits your head. Anna keeps writing her sentences down.
(color:red)[Anna: "...to rest in peace I need to be buried...and that is why I need your help."]
[[-Why me?-]]
[[-Where should I bury you?-]]
[[-and if I refuse?-]]
[[-Do you know something about things happening outside?-]]
[[-I will help you-]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\hit.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\talk.gif" height="300" width="800">
(color:red)[Anna: "...to rest in peace I need to be buried...and that is why I need your help."]
[[-Why me?-]]
[[-Where should I bury you?-]]
[[-and if I refuse?-]]
[[-Do you know something about things happening outside?-]]
[[-I will help you-]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\talk.gif" height="300" width="800">
(color:red)[Anna: "Well...you live near the forest. I tried to contact your grandfather before but he never came as far as you. People living in the village are out of my reach..."]
[[-Oh I see...-|talking2]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\talk.gif" height="300" width="800">
(color:red)[Anna: "It must be done at specific place. Do you know Black Hill? There is a circle of old stones on top of it.We need to get there."]
[[-I know the place...-|talking2]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\talk.gif" height="300" width="800">
(color:red)[Anna: "I will not let you leave this cellar. I don't want to stay here for eternity alone you know? :D"]
[[-I see...-|talking2]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\talk.gif" height="300" width="800">
No new words appear on the mirror for a while...(color:red)[Anna: "It is hard to explain. Let's just say tonight is a very special night. It will end after I finally find my peace."]
[[-I see...-|talking2]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\talk.gif" height="300" width="800">
(color:red)[Anna: "Great! Just collect my bones. They are behind the mirror. Don't worry I will guide you ...
... and thanks."]
[[-I just hope it will end this nightmare-|takebones]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\exitcellar.gif" height="300" width="800">
You collect her bones in a bag and open the door of the cellar. Fresh air is a pleasant change. Black Hill stands above woods on the horizon. It is time to finish this...
[[-Continue-|Chapter3]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\hill.gif" height="300" width="800">
After an hour of walk you get at the top of the hill. This should be the place.
"What should I do next?"
(color:red)[Anna: "Put my bones on the altar in the middle."]
[[-Put her bones on the altar-]]
[[-Look around-]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\reincarnation.gif" height="300" width="800">...you carefully put her bones on the stony altar and (link: "watch...") [watch...
The bones start shaking and moving together. Flesh out of nowhere winds around them and organs and muscles start appearing. Anna screams, but her voice is silenced with the sounds of wildfire. You can smell the stench of burning hair and flesh and that is the last thing you can remember before you fall [[unconscious]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\reincarnation.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\hill.gif" height="300" width="800">
You don't know this place. Five huge stones are put in the ground, creating a perfect circle. The forest around is... quiet. Maybe too much. You can't hear any birds or see tracks of animals around. Sharp voice in your head brings you back...
(color:red)[Anna: "Can we finish this please?!"]
[[-Put her bones on the altar-]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center">...ehmm...
what the hell? ...
[[-Open your eyes-]]</div><div align="center"> <img src="images\hellgirl.gif" height="300" width="800">It takes you some time to get up. You (link: "look around...") [look around...
... and see her sitting on the altar.
[[-Are you alright?-|chat]]
[[-What was that?!-|chat]]
[[-You look ... different-|chat]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\hellgirl.gif" height="300" width="800">
(color:red)[Anna: "They must burn you know...
the whole village must be in flames tonight..."]
[[-What?-|chat2]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\hellgirl.gif" height="300" width="800">
(color:red)[Anna: "Let's just say that the fire wasn´t an accident...
...in flames... I sold my soul that day...
...and I will have my revenge tonight...
... no matter the cost!"]
[[-I can't let you burn down the village Anna...-|chat3]]
[[-I don't care...-]]
[[-Let me help you Anna...-]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\hellgirl2.gif" height="300" width="800">
(color:red)[Anna: "If you are not with me...
...you're against me..."]
(if: $axe is 0 )[[[-So be it... -|fight1]]](if: $axe is 1 )[[[-So be it... -|fightnoweapon]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\fight1.gif" height="300" width="800">
[[-Attack-|dead5]]
[[-Block-|dead5]]
[[-Dodge-|fight2]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\laugh.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\fight2.gif" height="300" width="800">
[[-Attack-|dead5]]
[[-Jump to the right-|fight3]]
[[-Jump to the left-|fight3]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\swing.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\dead.gif" height="300" width="800">
[[-Load Checkpoint-|chat3]]
[[-Main Menu-|Main Menu]]<div align="center"> <img src="images\runes.jpg" height="20" width="800">
</div> <div align="center"> <img src="images\fight3.gif" height="300" width="800">
[[-Attack-|dead5]]
[[-Block-|fight4]]
[[-Dodge-|dead5]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\swing2.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\fight4.gif" height="300" width="800">
[[-Stun her-|fight5]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\fight5.gif" height="300" width="800">
[[-...-|hurt]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\punch.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\hurt.gif" height="300" width="800">
[[.....|choice]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\defeated.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\judge.gif" height="300" width="800"><span class='good'>[[[-Finish it-|Hope1]]]</span>
<span class='evil'>[[[-Finish it-|Doom1]]]</span></div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\land.gif" height="300" width="800">
You did what you had to do. There is no turning back [[now]].</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
(set: $ending to 1)
<audio autoplay >
<source src="sounds\forest.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\land.gif" height="300" width="800">
You did what you had to do. There is no turning back [[now]].</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
(set: $ending to 0)
<audio autoplay >
<source src="sounds\forest.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\homecoming.gif" height="300" width="800">
Your grandfather once said: "You can not move [[forward...]]" </div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\morning.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\past.gif" height="300" width="800">
"... if you are affraid to look [[behind]]" </div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
(if: $ending is 1 )[<div align="center"> <img src="images\goodending.gif" height="300" width="800"></div>](if: $ending is 0 )[<div align="center"> <img src="images\badending.gif" height="300" width="800"></div>]
<div align="center">[[....|credits]] </div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\crossroad.gif" height="300" width="800">
You can hear her voice (link: "again...")[again...
...luring you like a lighthouse in the (link: "storm...")[storm...
without realizing you are moving forward again. To (link: "the north")[the north...to the [[bridge|bridge]]]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\night.mp3" type="audio/mpeg">
</audio><h2 align="center">(text-style: "smear")[Chapter I Finished]</h2> <div align="center"> <img src="images\map1.png" height="300" width="800">
[[Chapter II|Crossroad2]]
//-|-//
</div><h2 align="center">(text-style: "smear")[Chapter II Finished]</h2> <div align="center"> <img src="images\map2.png" height="300" width="800">
[[Chapter III|Burned farm]]
//-|-//
</div><h2 align="center">(text-style: "smear")[Chapter III Finished]</h2> <div align="center"> <img src="images\map3.png" height="300" width="800">
[[Chapter IV|blackhill]]
//-|-//
</div><div align="center"> <img src="images\reading.gif" height="300" width="800">
(link:"Read...") [ //On the 12th of June tragic accident happened in our village. France K. (54) left his house around 6 am. He left his only daughter Anna K. (15) behind at his farm to take care of the farm. Later that day a young witness Thomas H. noticed a pile of smoke. He arrived at the farm and tried to get the fire under control. Despite the effort of whole village the fire burned down whole farm. Unfortunately, Anna K. past away in flames that day. The whole farm was burned down in 2 hours. Cause of the fire is still unknown....//
[[...|code]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\book.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\trapdooropen.gif" height="300" width="800">
You manage to break the lock, but your axe is unusable now.
[[-Enter the cellar-]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">(set: $axe to 1 )
<audio autoplay >
<source src="sounds\broken.mp3" type="audio/mpeg">
</audio><div align="center">You fight with all your [[strength...]]<div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\diedinarms.gif" height="300" width="800">
...but there is no chance without your axe. This life is the first she [[takes]].</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\burning.gif" height="300" width="800">
...but nigh is long and full of [[terrors|credits]].</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\hell.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\talkitout.gif" height="300" width="800">
She seems almost relieved.
(color:red)[Anna: "I have no grudge against you. Go... and never come back. This land belongs to God no more..."]
[[-Leave-]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\land.gif" height="300" width="800">
You did what you had to do. There is no turning back [[now|leave2]].</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\forest.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\homecoming.gif" height="300" width="800">
Your grandfather once said: "You can not move [[forward...|leave3]]" </div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\morning.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\past2.gif" height="300" width="800">
"... if you are affraid to look [[behind|leave4]]" </div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\forest.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\burning.gif" height="300" width="800">
[[...|credits]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay loop >
<source src="sounds\hell.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\talkitout.gif" height="300" width="800">
She seems surprised.
(color:red)[Anna: "Are you sure? There is no coming back from this."]
[[-I am ready-]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\talkitout.gif" height="300" width="800">
For a moment you catch a sad smile on her face.
(color:red)[Anna: "As you wish, but first let me give you ...a gift. "]
Anna gently touches your forehead and sweet taste of blood starts filling your [[mouth]].</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<div align="center"> <img src="images\a1.gif" height="300" width="800">
(color:red)[Lady in white. She is there... in your [[head]].]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\dream.mp3" type="audio/mpeg">
</audio>
<div align="center"> <img src="images\a2.gif" height="300" width="800">
(color:red)[She is in reach ... but still [[untouchable]].]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\dream2.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\a3.gif" height="300" width="800">
(color:red)[She is setting you [[free]]...]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\dream.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\a4.gif" height="300" width="800">
(color:red)[and chaining you at the same [[time]]...]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\dream2.mp3" type="audio/mpeg">
</audio><div align="center"> <img src="images\a5.gif" height="300" width="800">
(color:red)[and for her... you lost your soul [[tonight|credits]]]</div><div align="center"> <img src="images\runes.jpg" height="20" width="800">
<audio autoplay >
<source src="sounds\roar.mp3" type="audio/mpeg">
</audio><div align="center">[[[...|Doom]]]
<audio autoplay >
<source src="sounds\swing2.mp3" type="audio/mpeg">
</audio><div align="center">[[[...|Hope]]]
<audio autoplay >
<source src="sounds\swing2.mp3" type="audio/mpeg">
</audio><h2 align="center">(text-style: "smear")[Credits]</h2>
</div> <div align="center"> <img src="images\credits2.jpg" height="300" width="800">
Thanks for playing!
Please let me know your opinion on this short game. Your feedback is really appreciated!
[[Main Menu]]
<div align="center"> <img src="images\runes.jpg" height="20" width="800">
</div>